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You should now be making the connections between physical cells and "cells" created in Toon Boom. I hope that by following that slide show you are beginning to understand the direct analogy between how Toon Boom works and how real world photographic animation used to be done before computers replaced the physical art work and animation camera stand. Even if you consider yourself a Toon Boom veteran, there should be some "slap your forehead" moments of understanding coming your way.
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Those concepts will take on even greater significance as you read through this next slide show presentation. If you followed the presentation in that first slide show, you should now begin to appreciate the different purposes of Drawing View (your drawing board) and Camera View (your multi-plane animation camera stand). We are covering a lot of material in part 2 so be sure to take advantage of the navigation features of the slide shows and flip back and forth as you read and follow the material presented. I've discussed this previously in other articles but I expect some "light bulbs" of creativity will turn on for many people after you read this latest presentation. You will also get some very enlightening insight into the make-up of the animation stand and how analogous Toon Boom is to photographic animation production. You will learn about the major work areas in Toon Boom Studio and get a better understanding for why they exist and why they are separated. In part 2 you will be introduced to some fundamental concepts of animating and animation production. If you have not previously read Toon Boom Fundamentals - The Basics Part 1 you can do that now or after you read this installment.
TOON BOOM ANIMATE PRO 2 TUTORIAL PDF SERIES
This is the second in a series on the fundamentals of animation and using Toon Boom Studio.
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