- #PREHISTORIC VIDEO GAMES FOR COMPUTERS WITH WOMEN PROFESSIONAL#
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- #PREHISTORIC VIDEO GAMES FOR COMPUTERS WITH WOMEN TV#
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The age group with the highest decrease in gaming time during the last year is gamers over 60, who have decreased their weekly playing time by more than 16 percent. Those over 60 spend the least, at 4.7 hours playing.įigure 2: How many hours each week do you spend playing video games? Gamers age 26-35 spend the most time playing, at 7.5 hours a week. had the most gamers who play more than 20 hours each week at 12 percent and 10 percent respectively.įigure 1: How many hours each week do you spend playing video games? South Korea had the lowest weekly average at 5.04 hours. Gamers in Germany spend the most time playing, at an average of almost seven hours a week. Nearly one-third (32 percent) play more than seven hours each week, with 17 percent playing more than 12 hours a week. This is a decrease of 11 percent in the last year. Video gamers spend an average of six hours, 20 minutes each week playing games. GAMERS SPEND MORE THAN SIX HOURS EACH WEEK PLAYING
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Gamers ages 18 to 45 year olds prefer to play video games while those 46 and older prefer watching movies and TV shows.
#PREHISTORIC VIDEO GAMES FOR COMPUTERS WITH WOMEN PROFESSIONAL#
More than 38 percent of gamers would like to become professionals if they could support themselves as professional video gamers, an increase of three percent in the past year.Across all the countries surveyed, missed sleep is the most pervasive. Gamers from novices to aspiring professionals report they’ve missed daily activities due to playing video games for long periods of time. Gaming can interfere with daily activities.
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Expert gamers and aspiring professionals have the most frustration with download speed, with half of them noting this. The length of time it takes to download games was noted as the top issue, with 32 percent of gamers citing this as their primary concern. Globally, 87 percent of gamers find the process of downloading games frustrating, a small increase of two percent since last year which may represent an improvement in performance. The gap widened this year with the preference for mobile phones increasing 13 percent.
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The State of Online Gaming 2020 research report highlights the latest findings in an ongoing series of consumer surveys about online habits and opinions.